Tue, 15 Jun 2021 01:46:16 UTC

Information for RPM Box2D-devel-2.3.1-4.fc24.ppc64.rpm

ID8409665
NameBox2D-devel
Version2.3.1
Release4.fc24
Epoch
Archppc64
SummaryDevelopment files for Box2D
DescriptionBox2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
Build Time2016-04-01 10:25:43 GMT
Size458,842
8d4dfedbe3fee0ede83d3f071c31775f
Licensezlib
Provides
Box2D-devel = 2.3.1-4.fc24
Box2D-devel(ppc-64) = 2.3.1-4.fc24
Obsoletes No Obsoletes
Conflicts No Conflicts
Requires
Box2D = 2.3.1-4.fc24
libBox2D.so.2.3.0()(64bit)
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
rpmlib(PayloadFilesHavePrefix) <= 4.0-1
rpmlib(PayloadIsXz) <= 5.2-1
Recommends No Recommends
Suggests No Suggests
Supplements No Supplements
Enhances No Enhances
Files
Page:
1 through 50 of 105 >>>
Name ascending sort Size
/usr/include/Box2D4,096
/usr/include/Box2D/Box2D.h2,512
/usr/include/Box2D/Collision4,096
/usr/include/Box2D/Collision/Shapes4,096
/usr/include/Box2D/Collision/Shapes/b2ChainShape.h3,566
/usr/include/Box2D/Collision/Shapes/b2CircleShape.h2,626
/usr/include/Box2D/Collision/Shapes/b2EdgeShape.h2,423
/usr/include/Box2D/Collision/Shapes/b2PolygonShape.h3,584
/usr/include/Box2D/Collision/Shapes/b2Shape.h3,598
/usr/include/Box2D/Collision/b2BroadPhase.h7,213
/usr/include/Box2D/Collision/b2Collision.h9,347
/usr/include/Box2D/Collision/b2Distance.h3,918
/usr/include/Box2D/Collision/b2DynamicTree.h7,967
/usr/include/Box2D/Collision/b2TimeOfImpact.h1,921
/usr/include/Box2D/Common4,096
/usr/include/Box2D/Common/b2BlockAllocator.h2,018
/usr/include/Box2D/Common/b2Draw.h2,934
/usr/include/Box2D/Common/b2GrowableStack.h2,020
/usr/include/Box2D/Common/b2Math.h17,133
/usr/include/Box2D/Common/b2Settings.h5,416
/usr/include/Box2D/Common/b2StackAllocator.h1,732
/usr/include/Box2D/Common/b2Timer.h1,500
/usr/include/Box2D/Dynamics4,096
/usr/include/Box2D/Dynamics/Contacts4,096
/usr/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h1,578
/usr/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h1,583
/usr/include/Box2D/Dynamics/Contacts/b2CircleContact.h1,506
/usr/include/Box2D/Dynamics/Contacts/b2Contact.h9,659
/usr/include/Box2D/Dynamics/Contacts/b2ContactSolver.h2,513
/usr/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h1,545
/usr/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h1,550
/usr/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h1,550
/usr/include/Box2D/Dynamics/Contacts/b2PolygonContact.h1,511
/usr/include/Box2D/Dynamics/Joints4,096
/usr/include/Box2D/Dynamics/Joints/b2DistanceJoint.h4,756
/usr/include/Box2D/Dynamics/Joints/b2FrictionJoint.h3,408
/usr/include/Box2D/Dynamics/Joints/b2GearJoint.h3,588
/usr/include/Box2D/Dynamics/Joints/b2Joint.h5,733
/usr/include/Box2D/Dynamics/Joints/b2MotorJoint.h3,828
/usr/include/Box2D/Dynamics/Joints/b2MouseJoint.h3,817
/usr/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h6,097
/usr/include/Box2D/Dynamics/Joints/b2PulleyJoint.h4,593
/usr/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h6,390
/usr/include/Box2D/Dynamics/Joints/b2RopeJoint.h3,537
/usr/include/Box2D/Dynamics/Joints/b2WeldJoint.h3,889
/usr/include/Box2D/Dynamics/Joints/b2WheelJoint.h6,122
/usr/include/Box2D/Dynamics/b2Body.h23,593
/usr/include/Box2D/Dynamics/b2ContactManager.h1,588
/usr/include/Box2D/Dynamics/b2Fixture.h9,579
/usr/include/Box2D/Dynamics/b2Island.h2,538
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